Also, the pulse was a certain radius, not the entire map. Vision Pulse in Bo3 was just for you and it was a single pulse. Bo3 had the specialists balanced and perfected from day 1, and they actually buffed most of the specialists in Bo4 to make them more annoying. You can also switch specialists midgame too which is probably one of the worst features added to CoD. Weapon once or twice depending on preformance. Ability maybe 3-4 times playing casually, 4-5 times playing sweaty. The tick rate was also increased so you can get your specialist items quicker than in Bo3. In Bo4, you can choose a specialist but you'll get BOTH the weapon AND the ability. Maybe 3-4 times if it was Ripper since Ripper is just a melee weapon. So the specialists orginially went like this- (Bo3) you pick a weapon OR ability to take into battle with you and even if you played really well, youd only get your choosen item twice a game max. The specialists i'll go over first, then create a class. The create a class got totally fucked up in this game, since the reimplementation of the Bo3 specialists ruined the game entirely. Also, instead of 100 health like normal we got 150 health. So what did Bo4 innovate on? Well there's manual healing again because, we totally needed that. The first worst is MW2019, second being BOCW. This section is made before Vanguard came out, so this could move around, but Bo4 is atleast top 5 worst MP's in CoD history. This is the third worst MP in the CoD franchise. Sad, because every year after this has been the same way.Īs you can tell, the best campaign in the series.ġ00%ed this shit in about 3 hours, waste of time and no real story. This is the first year i genuinely dont give 1 flying fuck about the newest CoD game. I remember when i first watched this and then the heart dropped. The trailer itself is decent i guess, nothing special at all. If you dont, you probably like BR games so stfu pretty much. I hate that Bo4 doesnt have a campaign and i think everyone does. And then an explosion cuts to the title screen- Call of Duty: Black Ops I||I. It then cuts to a cinematic montage of the different specialists with their weapons, like Firebreak with the purifier and Nomad running with Juno. She whips out the dyke- i mean war machine and starts blowing people up. It shows Crash pulling out a gaydar and shooting- shooting Battery with it. Nomad using his mesh mines, and then a specialist throwing and killing someone with a tomahawk. Cutting to more gameplay of Recon, using this vision pulse and marking enemies through walls and killing them. A gunship rains hellfire from above and then we cut to swimming and shooting underwater, a great feature that returns from Bo3. It shows Firebreak slide into the action and pull a massive black cylinder out of his ass. It then shows a strike team deploying, as well as Torque using the barricade specialist weapon, shooting enemies while standing behind it. Then it goes the Seraph and the annihilator, shooting enemies and finally taking out an attack helo with a rocket launcher. It shows off Ruin's new gravity slam weapon as well as Ajax's riot shield. Like jumping over razor wire with a grapple hook. It shows ingame MP gameplay, shooting, different techniques, etc. A first person perspective of a solider using this white cylinder looking think, jabbing it into his arm (the manual healing system). It starts with soldiers using what seems to be different equipment pieces but ingame theyre actually the specialist abilities such as razor wire and the tac. This game doesnt have a story trailer, i um, wonder why. I still think it fucking sucks, but not as harsh as i did in the recent past. But yea, i dont hate Bo4 as much as i did in the past now. This is an indepth review of Call of Duty: Black Ops I||I (2018)Īfter playing a decent amount of MW2019 and BOCW, i can now say that Bo4 isnt my least favorite CoD anymore.
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